The Duelist: Progress Report
XNA development has been postponed until Friday since that is the deadline for The Duelist, and I really have to focus on finishing this.
My progress on The Duelist has been somewhat mixed. I burned a lot of time in the beginning when I could have been doing meaningful development, and thus I know things aren't as complete as they could be. However, over the last few days, I've implemented all the minigame ideas and even included an extra one. Functionally, nearly everything is there - there's still a good bit of tweaking to do, but that's just a process of manipulating the components which already exist. Artistically, I'm in a lot better shape than I thought I was going to be in - I still need to make a few models and get a few pictures, but things are looking pretty good. I'm feeling confident that I'll have something decent to show off, and it's going to be one of my better games.
So here's the schedule until completion:
Tonight I'm editing art assets and putting the final touches on a good deal of the coding, sans AI.
Tomorrow I'm finishing the art and content and implementing all of the AI.
Friday is dedicated entirely to sound generation and implementation.
And finally, I leave you with a pretty awesome screenshot:
My progress on The Duelist has been somewhat mixed. I burned a lot of time in the beginning when I could have been doing meaningful development, and thus I know things aren't as complete as they could be. However, over the last few days, I've implemented all the minigame ideas and even included an extra one. Functionally, nearly everything is there - there's still a good bit of tweaking to do, but that's just a process of manipulating the components which already exist. Artistically, I'm in a lot better shape than I thought I was going to be in - I still need to make a few models and get a few pictures, but things are looking pretty good. I'm feeling confident that I'll have something decent to show off, and it's going to be one of my better games.
So here's the schedule until completion:
Tonight I'm editing art assets and putting the final touches on a good deal of the coding, sans AI.
Tomorrow I'm finishing the art and content and implementing all of the AI.
Friday is dedicated entirely to sound generation and implementation.
And finally, I leave you with a pretty awesome screenshot:

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